Necesse Enchanting — How It Works & Every Enchant Listed

Enchanting adds a permanent stat roll to your weapons, armor, trinkets, and tools — from +15% damage to -30% mana usage. This guide explains the system and lists all 57 enchants with exact effects, plus the best pick for each class.

All enchant data verified against necessewiki.com/Enchanting. Game version: Necesse 1.3.


How Enchanting Works

Two ways to enchant:

MethodCostNotes
Mage NPCCoinsFound in villages (or rescued from dungeons, or recruited later). The happier your Mage, the better the odds of positive enchants and the lower the price
Enchanting ScrollThe scroll itselfFound in cave chests. One-time use — opens an enchant window for the matching item type

Key rules:

Enchanting interface

Enchanting interface

Enchanting Scroll

Enchanting Scroll

Mage NPC

Mage NPC

Enchanted equipment marker

Enchanted item marker


Best Enchants by Class (Quick Answer)

Community picks from the data below — pick by cost-efficiency and build.

ItemBest EnchantWhy
Melee weaponBerserk (+15% dmg, +5% crit, +10% atk speed) or Harmful (+20% dmg)Berserk boosts all three stats; Harmful is the biggest single damage boost at half the cost
Ranged weaponMasterful (+15% dmg, +10% atk speed, +20% velocity, +15% range)The only +20%-cost tier in the ranged table — everything at once
Magic weaponDivine (+15% dmg, +10% atk speed, +10% velocity, +20% range, -30% mana usage)The only top enchant that also cuts mana costs
Summon weaponSavage (+15% dmg, +10% summons speed)Only enchant with +15% summon damage
Armor / trinkets (damage)Keen (+4% damage) or Precise (+4% crit)Slotted like trinket enchants on every piece
Armor / trinkets (survival)Sturdy (+4 armor) or Tough (+10 max resilience)Sturdy survives boss burst; Tough for resilience builds
Mage gearMagical (+20% mana regen)Stack on trinkets for a huge regen multiplier
ToolsMaster (+20% tool damage, +15% mining speed)The strongest tool enchant, period

Armor & Trinket Enchants (18)

Positive / curse pairs — curses are cheap but reduce the item's value:

EnchantEffectValue/Cost
Keen+4% damage+10%
Blunt-4% damage-20%
Nimble+4% movement speed+10%
Sluggish-4% movement speed-20%
Quick+4% attack speed+10%
Clumsy-4% attack speed-20%
Sturdy+4 armor+10%
Weak-4 armor-20%
Precise+4% crit chance+10%
Sloppy-4% crit chance-20%
Bulky+10 max health+10%
Puny-10 max health-20%
Tough+10 max resilience+10%
Fragile-10 max resilience-20%
Tenacious+4% resilience gain+10%
Flimsy-4% resilience gain-20%
Magical+20% mana regen+5%
Draining-20% mana regen-20%

Official wiki warning: on Brutal difficulty, Bulky rarely helps — mobs hit so hard that +10 HP saves you from one hit at best.

Tool Enchants (5)

EnchantEffectValue/Cost
Master+20% tool damage / +15% mining speed+20%
Shining+10% tool damage / +10% mining speed+10%
Sharp+10% tool damage+5%
Absurd-10% mining speed-20%
Used-15% tool damage-30%

Melee Weapon Enchants (8)

EnchantEffectValue/Cost
Berserk+15% damage / +5% crit / +10% attack speed+15%
Adamant+10% damage / +20% attack speed / -100% knockback+10%
Agile+30% attack speed+10%
Harmful+20% damage / +5% crit chance+10%
Grand+20% damage / -20% attack speed / +50% knockback+0%
Docile-20% attack speed-20%
Shoddy-15% damage-20%
Amateur-15% damage / -10% attack speed-30%
Envious-20% damage / -10% attack speed-40%

Ranged Weapon Enchants (8)

EnchantEffectValue/Cost
Masterful+15% damage / +10% attack speed / +20% projectile velocity / +15% range+20%
Skillful+10% damage / +5% crit / +15% velocity / +20% range+15%
Tightened+10% damage / +25% projectile velocity+10%
Modern+5% crit / +25% velocity / +10% attack speed+10%
Trained+5% damage / +10% attack speed+10%
Loose-5% damage / -25% velocity-20%
Eroding-15% attack speed / -10% range-30%
Primitive-10% damage / -20% range-30%
Faulty-15% damage / -10% velocity-40%

Magic Weapon Enchants (9)

EnchantEffectValue/Cost
Divine+15% damage / +10% attack speed / +10% velocity / +20% range / -30% mana usage+20%
Wrathful+10% damage / +5% crit / +10% attack speed+15%
Wise+10% damage / +15% velocity / +25% range / -25% mana usage+10%
Adept+5% damage / +10% attack speed / -10% mana usage+10%
Apprentice+5% damage / +5% crit / +10% velocity+5%
Decaying-5% damage / -10% velocity / +10% mana usage-10%
Novice-10% damage / -5% attack speed / +20% mana usage-20%
Daft-10% attack speed / -20% range / +30% mana usage-20%
Corrupt-15% damage / -10% attack speed / -10% velocity-40%

Summon Weapon Enchants (9)

EnchantEffectValue/Cost
Savage+15% damage / +10% summons speed+20%
Athletic+25% summons speed / +20% target range+10%
Mindful+10% damage / +5% crit chance+10%
Proud+5% damage / +10% summons speed+5%
Aware+5% damage / +5% crit / +20% target range+5%
Spoiled-10% damage-20%
Sick-15% summons speed / -10% target range-20%
Spiteful-10% damage / -5% summons speed-20%
Naive-15% damage / -10% target range-30%

FAQ

Can I reroll an enchant? Yes — as often as you like. Scrolls are consumed per use, but the Mage can re-enchant any item repeatedly for coins.

Can an item have multiple enchants? Each enchant applies as a single roll per item; a new enchant replaces the old one.

How do I get positive enchants more often? Keep your Mage happy (bigger rooms, varied furniture, good food — see our Settlers Guide). Happiness raises positive-enchant odds and lowers prices.

Why would anyone apply a curse? Cursed items are much cheaper to enchant — and some curse stats barely matter for certain builds (e.g. Grand's -20% attack speed on a charged greatsword build).

Do weapon enchants affect ammo? No — ammo only scales with trinkets (like Range Foci) and their enchants.


Data sources: necessewiki.com/Enchanting, Mage, Enchanting Scroll, Combat. Game version: Necesse 1.3 — stats may change with future updates.

Also see: Trinkets Guide — the 111 trinkets these enchants apply to · Weapons Guide · Armor Guide.