Necesse Enchanting — How It Works & Every Enchant Listed
Enchanting adds a permanent stat roll to your weapons, armor, trinkets, and tools — from +15% damage to -30% mana usage. This guide explains the system and lists all 57 enchants with exact effects, plus the best pick for each class.
All enchant data verified against necessewiki.com/Enchanting. Game version: Necesse 1.3.
How Enchanting Works
Two ways to enchant:
| Method | Cost | Notes |
|---|---|---|
| Mage NPC | Coins | Found in villages (or rescued from dungeons, or recruited later). The happier your Mage, the better the odds of positive enchants and the lower the price |
| Enchanting Scroll | The scroll itself | Found in cave chests. One-time use — opens an enchant window for the matching item type |
Key rules:
- Enchants can be changed as often as you like — scrolls are consumed on use, but equipment never is. Keep rerolling until you get the roll you want.
- Enchants affect the item's value: positive enchants raise it 5–20%, curses lower it 20–40% (so cursed enchants are cheap to apply).
- A random enchant occasionally comes free on loot (chests, fishing, mob drops).
- Each enchant is a single fixed roll — there are no enchant levels.
- Enchant bonuses are additive with trinket bonuses (e.g. Range Foci +20% damage and a -4% damage curse = +16% total). Ammo damage only benefits from trinkets and their enchants, not from weapon enchants.
- Melee projectiles (boomerangs etc.) only accept melee enchants.

Enchanting interface

Enchanting Scroll

Mage NPC

Enchanted item marker
Best Enchants by Class (Quick Answer)
Community picks from the data below — pick by cost-efficiency and build.
| Item | Best Enchant | Why |
|---|---|---|
| Melee weapon | Berserk (+15% dmg, +5% crit, +10% atk speed) or Harmful (+20% dmg) | Berserk boosts all three stats; Harmful is the biggest single damage boost at half the cost |
| Ranged weapon | Masterful (+15% dmg, +10% atk speed, +20% velocity, +15% range) | The only +20%-cost tier in the ranged table — everything at once |
| Magic weapon | Divine (+15% dmg, +10% atk speed, +10% velocity, +20% range, -30% mana usage) | The only top enchant that also cuts mana costs |
| Summon weapon | Savage (+15% dmg, +10% summons speed) | Only enchant with +15% summon damage |
| Armor / trinkets (damage) | Keen (+4% damage) or Precise (+4% crit) | Slotted like trinket enchants on every piece |
| Armor / trinkets (survival) | Sturdy (+4 armor) or Tough (+10 max resilience) | Sturdy survives boss burst; Tough for resilience builds |
| Mage gear | Magical (+20% mana regen) | Stack on trinkets for a huge regen multiplier |
| Tools | Master (+20% tool damage, +15% mining speed) | The strongest tool enchant, period |
Armor & Trinket Enchants (18)
Positive / curse pairs — curses are cheap but reduce the item's value:
| Enchant | Effect | Value/Cost |
|---|---|---|
| Keen | +4% damage | +10% |
| Blunt | -4% damage | -20% |
| Nimble | +4% movement speed | +10% |
| Sluggish | -4% movement speed | -20% |
| Quick | +4% attack speed | +10% |
| Clumsy | -4% attack speed | -20% |
| Sturdy | +4 armor | +10% |
| Weak | -4 armor | -20% |
| Precise | +4% crit chance | +10% |
| Sloppy | -4% crit chance | -20% |
| Bulky | +10 max health | +10% |
| Puny | -10 max health | -20% |
| Tough | +10 max resilience | +10% |
| Fragile | -10 max resilience | -20% |
| Tenacious | +4% resilience gain | +10% |
| Flimsy | -4% resilience gain | -20% |
| Magical | +20% mana regen | +5% |
| Draining | -20% mana regen | -20% |
Official wiki warning: on Brutal difficulty, Bulky rarely helps — mobs hit so hard that +10 HP saves you from one hit at best.
Tool Enchants (5)
| Enchant | Effect | Value/Cost |
|---|---|---|
| Master | +20% tool damage / +15% mining speed | +20% |
| Shining | +10% tool damage / +10% mining speed | +10% |
| Sharp | +10% tool damage | +5% |
| Absurd | -10% mining speed | -20% |
| Used | -15% tool damage | -30% |
Melee Weapon Enchants (8)
| Enchant | Effect | Value/Cost |
|---|---|---|
| Berserk | +15% damage / +5% crit / +10% attack speed | +15% |
| Adamant | +10% damage / +20% attack speed / -100% knockback | +10% |
| Agile | +30% attack speed | +10% |
| Harmful | +20% damage / +5% crit chance | +10% |
| Grand | +20% damage / -20% attack speed / +50% knockback | +0% |
| Docile | -20% attack speed | -20% |
| Shoddy | -15% damage | -20% |
| Amateur | -15% damage / -10% attack speed | -30% |
| Envious | -20% damage / -10% attack speed | -40% |
Ranged Weapon Enchants (8)
| Enchant | Effect | Value/Cost |
|---|---|---|
| Masterful | +15% damage / +10% attack speed / +20% projectile velocity / +15% range | +20% |
| Skillful | +10% damage / +5% crit / +15% velocity / +20% range | +15% |
| Tightened | +10% damage / +25% projectile velocity | +10% |
| Modern | +5% crit / +25% velocity / +10% attack speed | +10% |
| Trained | +5% damage / +10% attack speed | +10% |
| Loose | -5% damage / -25% velocity | -20% |
| Eroding | -15% attack speed / -10% range | -30% |
| Primitive | -10% damage / -20% range | -30% |
| Faulty | -15% damage / -10% velocity | -40% |
Magic Weapon Enchants (9)
| Enchant | Effect | Value/Cost |
|---|---|---|
| Divine | +15% damage / +10% attack speed / +10% velocity / +20% range / -30% mana usage | +20% |
| Wrathful | +10% damage / +5% crit / +10% attack speed | +15% |
| Wise | +10% damage / +15% velocity / +25% range / -25% mana usage | +10% |
| Adept | +5% damage / +10% attack speed / -10% mana usage | +10% |
| Apprentice | +5% damage / +5% crit / +10% velocity | +5% |
| Decaying | -5% damage / -10% velocity / +10% mana usage | -10% |
| Novice | -10% damage / -5% attack speed / +20% mana usage | -20% |
| Daft | -10% attack speed / -20% range / +30% mana usage | -20% |
| Corrupt | -15% damage / -10% attack speed / -10% velocity | -40% |
Summon Weapon Enchants (9)
| Enchant | Effect | Value/Cost |
|---|---|---|
| Savage | +15% damage / +10% summons speed | +20% |
| Athletic | +25% summons speed / +20% target range | +10% |
| Mindful | +10% damage / +5% crit chance | +10% |
| Proud | +5% damage / +10% summons speed | +5% |
| Aware | +5% damage / +5% crit / +20% target range | +5% |
| Spoiled | -10% damage | -20% |
| Sick | -15% summons speed / -10% target range | -20% |
| Spiteful | -10% damage / -5% summons speed | -20% |
| Naive | -15% damage / -10% target range | -30% |
FAQ
Can I reroll an enchant? Yes — as often as you like. Scrolls are consumed per use, but the Mage can re-enchant any item repeatedly for coins.
Can an item have multiple enchants? Each enchant applies as a single roll per item; a new enchant replaces the old one.
How do I get positive enchants more often? Keep your Mage happy (bigger rooms, varied furniture, good food — see our Settlers Guide). Happiness raises positive-enchant odds and lowers prices.
Why would anyone apply a curse? Cursed items are much cheaper to enchant — and some curse stats barely matter for certain builds (e.g. Grand's -20% attack speed on a charged greatsword build).
Do weapon enchants affect ammo? No — ammo only scales with trinkets (like Range Foci) and their enchants.
Data sources: necessewiki.com/Enchanting, Mage, Enchanting Scroll, Combat. Game version: Necesse 1.3 — stats may change with future updates.
Also see: Trinkets Guide — the 111 trinkets these enchants apply to · Weapons Guide · Armor Guide.