Necesse Bosses in Order — Complete Progression Guide
Necesse features 20 bosses total: 13 main bosses that drive the core progression, plus 7 incursion bosses for post-game endgame content. Fighting them in the right order with proper gear is essential.
All boss names, locations, and summon items verified against necessewiki.com. Game version: Necesse 1.3.
Main Boss Gallery

1. Evil's Protector

2. Queen Spider

3. Void Wizard

4. Runebound Chieftain

5. Swamp Guardian

6. Ancient Vulture

7. Pirate Captain ⭐

8. Reaper

9. Cryo Queen

10. Cursed Crone

11. Pest Warden

12. Sage and Grit ⭐

13. Fallen Wizard ⭐
Incursion Boss Gallery

Mother Slime

Night Swarm

Spider Empress

Moonlight Dancer

Sunlight Champion

Crystal Dragon

Ascended Wizard 👑
Main Bosses Order Overview (1–13)
The 13 main bosses are spread across surface biomes, caves, deep caves, and the Deep Desert Temple. Three of them gate major progression: Pirate Captain (unlocks Deep Caves), Sage and Grit (unlocks Deep Desert Temple), and Fallen Wizard (unlocks Incursions).
Surface & Cave Bosses (#1–6)
| # | Boss | Location | Summon Item | Unlocks / Key Reward |
|---|---|---|---|---|
| 1 | Evil's Protector | Surface (nighttime, must beat before 6:30 AM) | Mysterious Portal | First kill drops Demon Heart |
| 2 | Queen Spider | Snow Caves (spider lairs) | Royal Egg (found in nest or used manually) | Elder reward: Ammo Pouch |
| 3 | Void Wizard | Dungeon (bottom floor; craft Dungeon Map to locate) | First: explore. Repeat: Void Caller | Elder reward: Void Pouch; drops Empty Pendant |
| 4 | Runebound Chieftain | Plains Caves | Bone Offering (use on arena pedestal) | Elder reward: Shipping Chest |
| 5 | Swamp Guardian | Swamp Caves | Spiked Fossil | Elder reward: Homestone + Waystone |
| 6 | Ancient Vulture | Desert / Desert Caves | Ancient Statue (place in any Desert biome) | Elder reward: Recall Flask |
Deep Cave Gate Boss (#7)
| # | Boss | Location | Summon Item | Unlocks |
|---|---|---|---|---|
| 7 | Pirate Captain | Pirate Villages (natural generation) | ⚠️ No summon item — only boss without one; found by exploration | Unlocks Deep Caves (drops first Deep Cave Ladder) |
Pirate Captain is the only boss in the game with no boss-summoning item. You must explore Pirate Villages to find and fight him.
Deep Cave Bosses (#8–12)
After defeating Pirate Captain and descending into Deep Caves, five more bosses await:
| # | Boss | Location | Summon Item | Key Reward |
|---|---|---|---|---|
| 8 | Reaper | Deep Forest Caves | Shadow Gate | Elder reward: Hoverboard |
| 9 | Cryo Queen | Deep Snow Caves | Ice Crown | Elder reward: Banner Stand |
| 10 | The Cursed Crone | Deep Plains Cave | Spirit Urn (can also be found by exploring) | Elder reward: Mission Board |
| 11 | Pest Warden | Deep Swamp Caves | Decaying Leaf | Elder reward: Portal Flask |
| 12 | Sage and Grit | Deep Desert Caves (at ruin vein intersection) | Dragon Souls (use on pedestal) | Unlocks Deep Desert Temple |
Final Main Boss (#13)
| # | Boss | Location | Summon Item | Unlocks |
|---|---|---|---|---|
| 13 | Fallen Wizard | Deep Desert Temple (2nd/final floor) | ⚠️ No summon item — passive until attacked, found by exploration | Unlocks Incursions — 100% drops first Gateway Tablet |
Fallen Wizard is the last boss of the main game (excluding Incursion bosses). Defeating him drops the first Gateway Tablet, which you use at a Tungsten Workstation to craft a Fallen Altar — the gateway to all Incursion endgame content.
Incursion Bosses (Post-Game Endgame, 7 Bosses)
Incursions are post-game content unlocked after defeating the Fallen Wizard. You use Gateway Tablets at a Fallen Altar to open one-time temporary zones. Complete the objective (Hunt: kill 100 enemies / Extraction: mine 100 ores / Trial: fight immediately) to summon that biome's boss.
Key incursion rules:
- You can die freely during the objective phase — nothing is lost
- Once the boss is summonable, you have a limited number of attempts before the portal closes
- Upgrade Shards found in incursion walls let you upgrade any weapon/armor/tool to tier 10 — even a wooden sword
- Alchemy Shards upgrade Greater potions into Superior potions and strengthen Life Elixirs
- Enemies scale with incursion tier; higher tiers add area modifiers (e.g., +52 resistance, +29% damage, slow auras)
| # | Boss | Incursion Biome | Tier | Key Drops |
|---|---|---|---|---|
| 1 | Mother Slime | Slime Cave | 2 | Slime Essence (20–25) + Gateway Tablet |
| 2 | Night Swarm | Graveyard | 3 | Blood Essence (20–25) + Gateway Tablet |
| 3 | Spider Empress | Spider Castle | 4 | Spider Essence (20–25) + Empress' Mask + Gateway Tablet |
| 4 | Moonlight Dancer | Moon Arena | 5 | Dusk helmet/tunic/boots (33.3% each) + Gateway Tablet |
| 5 | Sunlight Champion | Sun Arena | 6 | Dawn helmet/tunic/boots (33.3% each) + Gateway Tablet |
| 6 | Crystal Dragon | Crystal Hollow | 7 | Dragon's Hoard + Gateway Tablet |
| 7 | Ascended Wizard | Ascended Incursion | 10 | Void Vessel, Ascended Staff, Eye of the Void, and more — true final boss |
Ascended Wizard is the ultimate final boss of Necesse — a 3-phase fight where he revives into stronger forms after his health hits zero in phases 2 and 3. He is accessed via a Tier 10 Ascended Incursion, unlocked through the Ascended Shard (dropped by Tier 8+ Incursion bosses) once you've unlocked the Tier 10 talent "The Beginning of The End."
Incursion Boss Attack Patterns (Veteran Player Notes)
Mother Slime (Tier 2 — Slime Cave)
- Fight loop: stomps the ground 3 times → a circle of slimes spawns → summons minions → enters angry mode (faster stomps, repeats pattern)
- Counter: Any weapon that can attack from a distance makes this fight trivial — kite the stomp circles and pick off minions
Night Swarm (Tier 3 — Graveyard)
- Not a single entity — it's a group of bats that share one HP bar. Single-target weapons prolong the fight badly; bring AoE.
- Attack rotation (7 phases): 1–3. Bats rotate on both sides of you, with the middle gap narrowing each pass 4. Split into two groups, rush you from both sides 5–6. Split into four groups, rush from all directions 7. Surround you and send bats one-by-one (the hardest phase), then form an alternating grid pattern across the arena
- After phase 7, the rotation restarts from phase 1
- Bonus: The Graveyard is the best incursion for farming gold and potions — check every tombstone (each gives gold or elixirs). A single run can yield ~20,000 gold
Sage and Grit (Main Boss #12) — hardest fight for summoners
- Both dragons move extremely fast with dashes and dives that are hard to predict; they gain endurance as the fight progresses
- Melee minions can't keep up — swap to projectile summons (Cryo Staff) if playing summoner
- Quest reward Blink Scepter (teleport) helps enormously for dodging dive attacks
- Try fighting them one at a time when possible: an angry dragon is easier than two living ones
Fallen Wizard (Main Boss #13)
- If playing summoner, stay close to the boss — your summons lose track of him if you retreat too far
- Place your buff banner before the fight; the difference is significant
- Drops: Gateway Tablet (incursions), Abyssal Clock (extra armor set slot), and a trinket that unlocks the 7th trinket slot
(Attack patterns sourced from veteran player incursion guides and playthrough series)
Source: necessewiki.com — Incursions
How Boss Progression Works
Early Bosses (#1–2)
- Evil's Protector is fought at night on the surface — you must defeat it before 6:30 AM in-game.
- Queen Spider is found in Snow Cave spider lairs, summoned with a Royal Egg.
- Recommended: Iron armor and weapons minimum.
Mid-Game Bosses (#3–6)
- Each is summoned with a specific boss item at its biome arena.
- Each boss defeated upgrades raider attacks on your settlement — raiders get stronger for every unique boss you kill.
- These bosses are technically optional, but they drop key Elder rewards and gear.
Deep Cave Gate (#7 — Pirate Captain)
- The only boss with no summon item — explore Pirate Villages to find him.
- Defeating him is mandatory to access Deep Caves (he drops the Deep Cave Ladder).
Deep Cave Bosses (#8–12)
- Found in the Deep Cave variant of each biome (Deep Forest, Deep Snow, Deep Plains, Deep Swamp, Deep Desert).
- All except Sage and Grit are summonable with their respective boss items.
- Sage and Grit is mandatory to unlock the Deep Desert Temple (where the Fallen Wizard waits).
Final Boss (#13 — Fallen Wizard)
- Located on the final floor of the Deep Desert Temple.
- Passive until attacked — no summon item.
- Defeating him is the gateway to all Incursion endgame content.
Incursion Bosses (Post-Game)
- Require Gateway Tablets + Fallen Altar.
- Each incursion is a one-time temporary zone with a specific objective (Hunt / Extraction / Trial).
- Tier progression gates harder incursions behind Essence from earlier ones.
- The Ascended Wizard (Tier 10) is the true final boss — a 3-phase encounter.
Boss Preparation Checklist
Before any boss fight:
- Upgrade armor to the highest available tier
- Bring 3-5 health potions (and mana potions if playing mage)
- Clear and prepare the arena
- Place campfires for passive regen
- Eat cooked food for buffs
- Have a backup weapon
- Confirm you have the correct summon item (if applicable)
Gear Scaling with Bosses
| Boss Tier | Minimum Armor | Recommended Weapon |
|---|---|---|
| #1–2 | Iron | Iron Sword or Bow |
| #3–6 | Upgraded Iron / early mid-tier | Mid-tier weapons (class-specific) |
| #7 (Pirate Captain) | Mid-tier class-specific armor | Ranged-capable weapon recommended |
| #8–12 (Deep Caves) | Deep Cave tier armor (Shadow/Widow/etc.) | Best available by class |
| #13 (Fallen Wizard) | Top-tier pre-Incursion gear | Strongest weapons + potions |
| Incursion | Dusk/Dawn/Crystal/Arcanic sets | Endgame + Incursion weapons |
Boss Summon Items Quick Reference
| Boss | Summon Item | How to Get |
|---|---|---|
| Evil's Protector | Mysterious Portal | Dropped by Forest enemies |
| Queen Spider | Royal Egg | Found in spider nests |
| Void Wizard | Void Caller (repeat) | Craft / drop; first encounter by exploration |
| Runebound Chieftain | Bone Offering | Use on arena pedestal |
| Swamp Guardian | Spiked Fossil | Found/crafted |
| Ancient Vulture | Ancient Statue | Place in Desert biome |
| Pirate Captain | (none) | Explore Pirate Villages |
| Reaper | Shadow Gate | Deep Forest Caves |
| Cryo Queen | Ice Crown | Deep Snow Caves |
| The Cursed Crone | Spirit Urn | Deep Plains Cave |
| Pest Warden | Decaying Leaf | Deep Swamp Caves |
| Sage and Grit | Dragon Souls | Use on pedestal in Deep Desert |
| Fallen Wizard | (none) | Explore Deep Desert Temple |
Source: necessewiki.com — Boss Items
FAQ
How many bosses are in Necesse? 20 total: 13 main bosses + 7 incursion bosses for the post-game endgame.
What is the first boss? Evil's Protector — night surface spawn (beat it before 6:30 AM), summoned with a Mysterious Portal. First kill drops the Demon Heart.
Who is the final boss? Fallen Wizard ends the main game (Deep Desert Temple floor 2 — no summon item, found by exploration). The true final boss is the Ascended Wizard via a Tier 10 Incursion — see our Incursions Guide.
What order should I fight the bosses? Follow the table above: Evil's Protector → surface bosses → Pirate Captain (unlocks Deep Caves) → deep cave bosses → Sage and Grit (unlocks Deep Desert Temple) → Fallen Wizard (unlocks Incursions).
Need strategies for specific bosses? See our Queen Spider Guide. More individual boss guides coming soon.
Data source: necessewiki.com — verified August 2026. Stats may change with future game updates.